While the character has a look of his own, the gameplay calls Tiny Wings to mind and it uses the same formula of having a series of challenges to add score multipliers rather than levels to complete. On top of the score boosts, each set of acomplishsments opens a new look for the flying mammal.
There are two distinct game modes. The first, Dusk till Dawn, borrows a bit more from Tiny Wings, but in reverse. Instead of flying until dark, the bat falls asleep at daybreak. The basic objective is to get as far as possible by timing swings just right and eating enough fruit to occasionally sprout wings.
In both there are a number of impediments to progress, mostly in the form of angry Asian animals. Pandas throw bonking sticks; monkeys hurl bananas all trying to knock the bat down. A fall in Dusk till Dawn is not lethal, but it awakens a tiger that is waiting to pounce. If the bat doesn’t grapple himself out of the way quickly, he’s in for a sound thrashing and a lot of wasted dark.
The goals vary up gameplay and add replay value. At various points gamers must concentrate on flying further, or overturning a set number of buckets, but also more daunting tasks like triggering the tiger’s appearance several times and deftly escaping, or pulling 360′s all the way around trees.
Swing the Bat lacks the utter simplicity of Tiny Wings and the artsy feel, but it replaces them with its own unique design and challenges, plus it has multiple modes and it’s universal. I’m a big fan of endless games and have a new keeper – if you like them too at .99 Swing the Bat is definitely worth the pick-up.



No comments:
Post a Comment